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AI Insights · Timothy · July 2024

Top 5 Low Poly Games on Android in Africa - Q2 2024

In Q2 2024, the top 5 low poly games on Android in Africa showed varied performance trends in weekly downloads, revenue, and active users, with notable shifts in user engagement and earnings.

Top 5 Low Poly Games on Android in Africa - Q2 2024

In the second quarter of 2024, the top 5 low poly games on the Android platform in Africa demonstrated diverse performance trends. This analysis, based on data from Sensor Tower, highlights the weekly downloads, revenue, and active users for these games.

Roblox saw a consistent increase in weekly downloads, peaking at approximately 137.2K in mid-June. Its weekly revenue fluctuated, with a high of about $78K in mid-April and a low of around $29.5K in early June. The game also experienced a steady rise in weekly active users, reaching approximately 3.3M by the end of June.

Frozen City had a modest performance. Weekly downloads decreased from 2.2K at the start of April to around 928 by late June. Despite this, the game's weekly revenue showed a slight increase, peaking at about $1.8K at the end of June. Weekly active users hovered around 8.6K in mid-April but saw a decline to approximately 7.8K by the end of the quarter.

Idle Lumber Empire experienced significant fluctuations. Weekly downloads surged to around 15.3K in mid-June from an initial 6.4K in early April. Revenue trends were mixed, with a peak of about $1.8K at the start of April and a low of roughly $921 in mid-May. Weekly active users increased notably, reaching approximately 29.5K in mid-June.

Albion Online had a relatively stable performance. Weekly downloads decreased from 556 in early April to 390 by late June. The game's weekly revenue ranged from $327 in late April to a peak of approximately $1.5K in mid-May. Active users started at around 710 and peaked at approximately 1.8K in late April before declining to around 612 by the end of June.

Art of War: Legions showed varied trends. Weekly downloads were minimal, with a peak of 164 in early April and a low of 8 by the end of June. The game's weekly revenue fluctuated, peaking at about $2.5K in early April and dropping to around $256 by late June. Active users started at 942 and saw a decline to approximately 617 by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024